zdg #113
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@ -0,0 +1,87 @@
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<template>
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<button v-if="props.test" @click="trigger">测试</button>
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<div ref="warpRef" class="c-warp">
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<template v-for="i in sum">
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<slot><el-icon><Star /></el-icon></slot>
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</template>
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</div>
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</template>
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<script setup>
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// 功能说明:动画-点赞
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import { nextTick, ref } from 'vue'
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import {Star} from '@element-plus/icons-vue'
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const warpRef = ref(null)
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const props = defineProps({ test: Boolean })
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const sum = ref(0)
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// === 方法 ===
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const trigger = () => {
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sum.value++
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nextTick(() => {
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const el = warpRef.value.lastElementChild // 获取最后一个新加的元素
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animInit(el)
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})
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}
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// 初始化动画
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const animInit = (el) => {
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const { height, width } = el.getBoundingClientRect()
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const sumH = warpRef.value.clientHeight
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const sumW = warpRef.value.clientWidth
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const maxH = sumH - height // 最大高度
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const maxw = sumW - width // 最大宽度
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let bottom = 0 // 底部距离
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let opacity = 0 // 透明度
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let scale = 0 // 缩放
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let transform = '' // 旋转 缩放 偏移等操作
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let right = getRandom(5, maxw, false, true) // 随机-右距离
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let isPlus = getRandomBool()?'':'-' // 随机-方向
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let rotate = getRandom(0, 60, false, true) // 随机-旋转
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let scaleMax = getRandom(0, 1, true, true)+1 // 随机-缩放倍数
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setStatic(el,'position','absolute') // 设置-定位
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setStatic(el, 'right', right, 'px') // 设置-右距离
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const amFn = () => { // opacity: 0.5;
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// 到顶了- 移除元素
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if (bottom > maxH) {el.remove();return}
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// 透明度: 进入-慢慢出现
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if (bottom < 101 && opacity < 1) opacity = toNumber(opacity + 0.01)
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else if (bottom > maxH - 100 && opacity > 0) opacity = toNumber(opacity - 0.01)
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// 缩放:进入-慢慢放大
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if (bottom < (scaleMax/0.1) && scale < scaleMax) scale = toNumber(scale + 0.1)
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// 缩放:退出-慢慢缩小
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else if (bottom > maxH - (scaleMax/0.1) && scale > 0) scale = toNumber(scale - 0.1)
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bottom++
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// console.log('zdg: ', scale)
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// 设置样式
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transform = `rotate(${isPlus}${rotate}deg) scale(${scale})`
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setStatic(el, 'bottom', bottom, 'px')
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setStatic(el, 'opacity', opacity)
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setStatic(el, 'transform', transform)
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requestAnimationFrame(amFn)
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}
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amFn() // 初次执行
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}
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// 设置-静态样式
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const setStatic = (el, type, val, end) => el.style[type] = val + (end || '')
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// 随机数 isFloat:是否小数 isMax:是否包含最大值
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const getRandom = (min, max, isFloat, isMax, pos=2) => {
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const maxVal = isMax ? max - min + 1 : max - min
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const getVal = () => Math.random() * maxVal + min
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return isFloat ? toNumber(getVal(), pos) : toNumber(getVal(), 0)
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}
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// 随机布尔值
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const getRandomBool = () => Math.random() > 0.5
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// 转换数字-(小数精度丢失)
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const toNumber = (v, pos = 2) => Number(v.toFixed(pos))
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// 暴露方法
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defineExpose({ trigger })
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</script>
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<style lang="scss" scoped>
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.c-warp {
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position: fixed;
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right: 0;
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bottom: 0;
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width: 30%;
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height: 50%;
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pointer-events: none;
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}
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</style>
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@ -2,8 +2,13 @@
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<div class="warp-all">
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<!-- 画板 -->
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<board-vue v-model="tabActive" v-show="isShow" ref="boardVueRef"></board-vue>
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<!-- 侧边工具栏 -->
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<side-vue v-ignore @ignore-mounted="sideMouse" @change="sideChange"></side-vue>
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<!-- 点赞组件 -->
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<upvote-vue></upvote-vue>
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<!-- 底部工具栏 :style="dataPos.style"-->
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<div class="tool-bottom-all" @mouseenter="mouseChange(0)" @mouseleave="mouseChange(1)">
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<div v-drag="{handle:'.tool-bottom-all', dragtime}"
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@ -30,12 +35,14 @@
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<script setup>
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// 功能说明:electron 悬浮球
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import { onMounted, ref, reactive, watchEffect } from 'vue'
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import logo from '@root/resources/icon.png' // logo
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import boardVue from './components/board.vue' // 画板-子组件
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import sideVue from './components/side.vue' // 画板-子组件
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import vDrag from './directive/drag' // 自定义指令-拖拽
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import vIgnore from './directive/ignore' // 自定义指令-穿透
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import { useToolState } from '@/store/modules/tool'
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import logo from '@root/resources/icon.png' // logo
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import boardVue from './components/board.vue' // 画板-子组件
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import sideVue from './components/side.vue' // 画板-子组件
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import upvoteVue from './components/upvote.vue' // 点赞-子组件
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import vDrag from './directive/drag' // 自定义指令-拖拽
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import vIgnore from './directive/ignore' // 自定义指令-穿透
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import { useToolState } from '@/store/modules/tool' // 数据状态-缓存
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import { ipcMsgSend, ipcHandle, ipcMain, ipcMsgInvoke } from '@/utils/tool' // 相关工具
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const tabActive = ref('select') // 工具栏当前选中项
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const isFold = ref(false) // 折叠工具栏
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|
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Reference in New Issue